You are to write a class that represents a string. The class is to be called flString where fl are your first and last initials. Following is a list of functions and data members you are to use.
flString();
A constructor that initializes the object. Initialize it to an
empty string ("").
flString( flString& Src );
A copy constructor that initializes the object with the same string
that Src contains.
~flString();
A destructor that releases memory from the string object.
const char* GetCPointer() const;
A function that returns your internal char*, so that it can be
used by C-style functions.
bool Set( const char* Str );
A function that sets the object to contain a copy of Str.
Returns false upon failure, true upon success.
bool Set( flString& Src );
A function that sets the object to contain a copy of Src.
int GetLength() const;
A function that returns the length of the string in the object.
This assignment must use dynamic memory allocation. It is OK to use C memory management routines such as strdup, malloc, and free.
char* m_Str;
This data member is your allocated string space.
You may also implement other data members if you desire, but no more are needed.
Test Program and output
int main( ) { MGString A; A.Set( "Homework 2"); MGString B(A); cout << A.GetCPointer() << " has "; cout << A.GetLength() << " characters" << endl; return(0); }
Output should be:
Homework 2 is 10 character long.